On February 2nd we’ll be having animation artist Alan Price over for a colloquium session. During our time, we will be focusing on Alan’s documentation of projects that have driven his creative research in the area of “real time responsive animation”. The talk will be in room M3017 Lecture Theatre, and we’ll be starting at 5:00pm.
Date: 2 Feb 2016 (Tuesday)
Venue: M3017, Run Run Shaw Creative Media Centre, 18 Tat Hong Avenue, Kowloon Tong
Works in Real Time Responsive Animation
I will be presenting documentation of projects that have driven my creative research in the area of “real time responsive animation”, a form of digital media that relies on my background as an animator and filmmaker. Placing an emphasis on narrative while simultaneously exploring the potential of interaction design and game-play, the work takes the various forms of interactive and immersive environment installations, real time computer animation integrated with live performance, and mobile or networked systems designed to engage multiple participants in a collective experience.
Enabled by computer game technology, these projects explore methods for human-computer interaction involving augmented and responsive environments designed for creative output, collaboration, and new forms of cinematic storytelling. Specific areas of focus include designing interfaces as thematic interpretation of narrative or subject matter to investigate how actions and their familiarity, such as taking a photograph, provide a sense of role-play and immersion, and development of autonomous, responsive virtual characters that respond to the actions or presence of participants. Recent projects explore the integration of mobile applications and visualization of aggregate results of user interaction in immersive installations.
About the artist:
Alan Price designs and creates real time responsive animation, virtual environments and networked interactive applications. His work is exhibited internationally and is on permanent display in museums of art, technology, science, and history, including an international MUSE award for technology in museums. His background as an animator and filmmaker emphasizes narrative and cinematic structure in his works with immersive and interactive storytelling. His animation and film work has been awarded and exhibited at numerous film festivals including Black Maria, Transmediale, Humboldt, Anima Mundi, and Ann Arbor, among others. His interactive and immersive environment installations have exhibited at venues including Prix Ars Electronica, Deep Space VR Theatre, SIGGRAPH Art Galleries, Baltimore Museum of Modern Art, and the New Mexico Museum of Science and Natural History. Recent projects include a collaboration with mobile sound artist Teri Rueb, commissioned by the Center for Contemporary Culture in Montpellier, France. Utilizing real time computer graphics technology and combinations of ready-made and custom hardware, he creates interactive performances, mobile apps and responsive spaces to explore alternative forms of personal expression in time-based digital media. He is currently an Associate Professor of Design at the Advanced Computing Center for the Arts and Design at The Ohio State University.
To find out more about the artist, you can check out his page here.